This page, when finished, will contain information on the projects I've participated on. Currently I'm busy with a Warcraft 3 map and am also collecting assets for each project. Right now I'm just putting up the basics, but I'll be prettying up the page soon enough.
While it seems that many of my major projects don't come to pass (C&C Rome, for example), I'm getting much better at planning things out and have finally got some neat stuff to check out lately.
Tech War is one of the earliest projects that I actually finished. It's a modification for Tiberian Sun - what I consider to be the best Command and Conquer game to have modded around the time of its release (aka the golden age of Command & Conquer modding).
Tech War was actually featured in PC Gamer UK (issue 110 I believe) on one of the CD's that they occasionally inclued with the magazine.
Tech War was essentially a unit pack, following unit advancements based on the original game story after the Firestorm expansion pack (although the mod worked on both Tiberian Sun and firestorm).
While I don't have a site or even a page up for Tech War at the moment, I'll probably put something up for it in the future.
Tech War 2 is a Red Alert 2 modification and was the successor (although not sequel) to Tech War. While I never finished it, I did put together some great units, maps, and missions, and the mod was quite playable despite being unfinished.
Feel free to distribute and modify Tech war 2. While it is technically abandonware and I'm not going to try to finish it, it has some great assets to use and learn from. Just make sure you give me (JRPereira) and Markavian credit for our work.
Tiberios is my Command & Conquer Renegade maps and mapping help site. I don't update it very frequently anymore, but it has great information for budding mappers, as well as information on and links to download my Renegade maps.
Team Rush is a control point assault map where two teams compete to capture and hold territories which eventually lead up to capturing the enemy team's base to win. Gameplay on the map is fast-paced and teamplay-oriented.
This is my most recent project as of November 25, 2007. It's coming along extremely well - with relatively frequent updates and a lot of positive progress.
Team Rush also has what I hope to become an active forum. If you have any comments or suggestions about the map, please check it out.
Apocalypse TD was my answer to the want for more Tower Defense Warcraft 3 maps in the style of a dixel or blixel Tower Defense. In all honesty, Wurzelsepp's TD was probably my biggest influence.
When I set out the map, I intended to do something bigger and more intense than all of the maps combined, with an air of polish and completion not seen in the aforementioned maps.
While I ended up putting together a really nice and playable map, it ended up being way too hard for most players, and a couple of towers near the end of the game were useless. One day I'll probably come back and fix up the map so it's 100% perfect.
Not too long after the release of the game, I had put together some modifications for Supreme Commander. They were mostly balance and slight feature modifications (more in the style of a Unreal Tournament mutator). While they're probably obsolete nowadays, they're still interesting to check out.